Function
Defining a JavaScript function is very simple in NAPI-RS. Just a plain Rust fn:
#[napi]
pub fn sum(a: u32, b: u32) -> u32 {
a + b
}The most important thing you should keep in mind is NAPI-RS fn does not support every Rust type. Here is a table to illustrate how JavaScript types map to Rust types when they are fn arguments and return types:
Arguments
| Rust Type | JavaScript Type |
|---|---|
u32 | number |
i32 | number |
i64 | number |
f64 | number |
bool | boolean |
String | string |
Latin1String | string |
UTF16String | string |
#[napi(object)] struct | Object |
& struct or &mut struct | Class instance |
serde_json::Map | Object |
serde_json::Value | unknown |
std::collections::HashMap | Object |
Array | unknown[] |
Vec<T> T must be types in this table | T[] |
Buffer | Buffer |
External | External |
Null | null |
Undefined / () | undefined |
Option<T> | T or null |
Fn(Arg) ->T Arg and T must be types in this table | (arg: Arg) => T |
Promise<T> | Promise<T> |
AbortSignal | AbortSignal (opens in a new tab) |
JsSymbol | Symbol |
Int8Array / Uint8Array / Int16Array... | TypedArray |
BigInt | BigInt |
Return Type
| Rust Type | JavaScript Type |
|---|---|
u32 | number |
i32 | number |
i64 | number |
f64 | number |
bool | boolean |
String | string |
Latin1String | string |
UTF16String | string |
#[napi(object)] struct | Object |
#[napi] struct | Class |
serde_json::Map | Object |
serde_json::Value | unknown |
std::collections::HashMap | Object |
Array | unknown[] |
Vec<T> T must be types in this table | T[] |
Buffer | Buffer |
External | External |
Null | null |
Undefined / () | undefined |
Option<T> | T or null |
AsyncTask<Task<JsValue = T>> | Promise<T> |
JsSymbol | Symbol |
Int8Array / Uint8Array / Int16Array... | TypedArray |
BigInt | BigInt |
i64n | BigInt |
i128 | BigInt |
u128 | BigInt |
Function as parameter
You can pass a Function as a parameter to a fn:
use napi::bindgen_prelude::*;
use napi_derive::napi;
#[napi]
pub fn call_function(callback: Function<u32, u32>) -> Result<u32> {
callback.call(1)
}⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
export declare function callFunction(callback: (arg: number) => number): numberYou can also create a Function at the Rust side, see Env::create_function
FnArgs
When the number of parameters exceeds 1, you can use FnArgs to define the parameters.
The tuple type can be converted to FnArgs by calling .into().
use napi::bindgen_prelude::*;
use napi_derive::napi;
#[napi]
pub fn call_function_with_args(callback: Function<FnArgs<(u32, u32)>, u32>) -> Result<u32> {
callback.call((1, 2).into())
}⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
export declare function callFunctionWithArgs(callback: (arg1: number, arg2: number) => number): numberapply
Like JavaScript, you can also use apply to call a Function with the this value.
use napi::bindgen_prelude::*;
use napi_derive::napi;
#[napi]
pub struct RustClass {
pub name: String,
}
#[napi]
impl RustClass {
#[napi(constructor)]
pub fn new(name: String) -> Self {
Self { name }
}
}
#[napi]
pub fn call_function_with_apply(
callback: Function<(), ()>,
this: ClassInstance<RustClass>,
) -> Result<()> {
callback.apply(this, ())
}import { callFunctionWithApply, RustClass } from './index.js'
const rustClass = new RustClass("foo")
callFunctionWithApply(rustClass, function() {
console.log(this.name) // foo
})create_ref
See Function Reference for more details.
build_threadsafe_function
You can build a ThreadsafeFunction from a Function by calling build_threadsafe_function.
The return type of the build_threadsafe_function is a ThreadsafeFunctionBuilder.
By default, the ThreadsafeFunctionBuilder will create a ThreadsafeFunction with the default options:
See ThreadsafeFunction for the details of options
Since you can pass ThreadsafeFunction and Arc<ThreadsafeFunction> directly to the #[napi] fn, only use the build_threadsafe_function when you are need to create a ThreadsafeFunction dynamically.
max_queue_sizeis0weakisfalsecallee_handledistrueerror_statusisnapi::Status
use napi::{bindgen_prelude::*, threadsafe_function::ThreadsafeFunctionCallMode};
use napi_derive::napi;
#[napi]
pub fn build_threadsafe_function_from_function(
callback: Function<FnArgs<(u32, u32)>, u32>,
) -> Result<()> {
let tsfn = callback.build_threadsafe_function().build()?;
let jh = std::thread::spawn(move || {
tsfn.call((1, 2).into(), ThreadsafeFunctionCallMode::NonBlocking);
});
Ok(())
}